Even the Ocean is a game made of the two games Even and The Ocean.
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The Ocean is a game about interacting with the 2D environment to balance your energy bar which affects your movement.
Even is a game about a few days in the life of a woman in a present-day city.
The Ocean, as a story, is about Aliph the repairwoman and her travels through her world, working for The City, seeing and meeting residents of small riverside prairie towns, tropical seasides, as well as more urban landscapes.
Move through a 2D world with semi-human-developed landscapes. Instead of health, interact with objects in the environment to modify your max running and jumping speed. Our intent is to make moving through The Ocean feel similar to combat through the microdecisions players make in managing their energy bar as they move through the game's areas.
The Ocean takes place mainly in "Nature" and "Gauntlet" areas, Gauntlet areas are linear levels with rising and falling tension in the level design, Nature areas are more nonlinear, wider-open areas populated with NPCs. By having a game mechanics core based in the energy balancing, the combination of these areas with the NPCs, aesthetics and story help provide a framework for players to interpret the game.
Even is a woman in her 20s in a fictional present-day seaside town: meet and learn about people around her town, as well as move through Even's thoughts through this slice-of-life walk-and-interact + daydream-exploration-platforming hybrid game that also looks at mechanics developed in The Ocean.